Monday, 8 October 2012

lesson 2 texturing

today in class we learned the basics of texturing in 3ds Max using uvw texture mapping, this is done by selecting the object and unwrapping it so that you have flat net instead of a 3d object.












once we had unwrapped are box we had to preview the net and then save it as a jpeg, once it is saved as a jpeg you can open it in photoshop this is when we can start preparing the uvw map for texturing. the first thing we did was copy the base layer (ctrl + j) and then desatsitise it. once this was done all we had to do was invert it (ctrl + i) and begin adding the ruler lines.
i got the textures off of moodle and began to apply them over the net.

i saved my newly textured to my usb drive so that it wouldn't be deleted if my computer crashed (saved as a photoshop file) once back into 3ds max i applied the texture using the materiel shader editor (M short cut key)
after texture is applied i took a few renders and then added shadows using a target light.

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