Making tree in max
First open the tree image in photoshop make sure it is
reasonable symmetrical, then hit CTRL + J to duplicate the background layer and
then delete the background of the layer one with the magic wand tool.
Turn off the top layer off using the eye button and then
create a new layer below the layer one, using the petet tool select the darkest
color on the tree and then select the bucket tool to fill in this new layer
with this dark color.
Select the burn tool on the layer one (mode set to
highlights and opacity to 75) start painting over the highlights so they become
darker, next create another layer above this layer and turn its layer options
to color before going over the edges of the image with the brush tool.
Right click all three layer and merge then, save them out as
tree texture.
Select the tree by clicking in the white on the top layer
with the magic wand tool and then clicking on the background layer, create new layer and you now have a cut out
tree again.
Use the polygonal lasso tool to encircle the top of the tree
and create new later to you end up with the same as the image above.
Use ctrl T to select the top of the tree and drag the pivot
point down to the bottom so you can rotate it, keep duplicating and rotating
until you have gone around 360 degrees.
Make new layer below
this layer after merging all the duplicates together using the merge layer tool
(right click) fill this new layer with the dark color from befor.
Create another opacity black and white map the same as you
did with the first tree and then save this one with the green background as the
texture.
Go into 3ds max and create a plane which is 128 by 93 and
then open the material editor, after opening the material editor where it says
standard click the button and select multi/ subject and delete the present
material so it goes black.
Go into the map selection drop down, load in the diffuse
color the texture bitmap and in the opacity selection load in the opacity map
for the tree.
Go to the top default layer and drag the texture onto your
plane once done go back into the multi/sub object layer and turn show texture
on, this will reveal your cut out tree on the plane.
To show your texture on both sides click the 2 sided option
at the top of the options above the maps drop down tab.
Hold shift and rotate 45 decrease when the option box comes
up select 4 copys to create the same result as the image above. Select all of
the planes by pressing ctrl A and convert to editable poly then select one of
the planes and click the attach option in the edit poly menu.
After you click attach a box will come up with everything in
the scene, select them all and hit attach.
Go to the top view and create a cylinder as wide as the
tree.
Convert the cylinder into editable poly and select vertex mode,
pulling the vertex’s until the cylinder is cone shaped with a wavy edge.
Apply the textures for the braches onto the cone in the
second id slot the same way we applied
them to the original tree plane. After they are applied duplicate and scale
until they look similar to the image above.
Add cylinder for trunk.
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