Sunday, 16 December 2012

research for kitchin and hallway model


these are reference images i am going to use for modelling my environment in max

to make the plate i will use a cylinder as the base and inset it then extrude the middle to make the indent, after i have made the basic mesh i will use smoothing groups around the edges to give off a rounder smooth feel to the object.

to make this cupboard i will start with a rectangle and mark off the different sections using the connect tool, once i have got the different parts lined up i will go into polygon mode and extrude the lower draw outward as they is no point making a movable draw it its not being interacted with. for the inner section i will extrude the polys inwards while leaving a section spare to make a shelf. 
i will make the doors of the cupboard with a separate poly so that i can animate it later on or make it intractable in a game engine, the rest of the object will be texture and normal maps.


i will make the wine glass in maya as the image plane system makes modelling to a reference easy and the way you can move the vertexs freely makes it more useful for making curved objects. i will start with sphere and cut it in half, i will move the vertexs to they line up with the silo-wet of the glass and then while in face mode extrude all the faces inwards to make the inner part of the glass. finally i will make the bottom of the glass by extruding the bottom faces down and manipulating vertexs into line with the base.
as this model is in maya i will have to export it as a OBJ file before importing it into max.
to make this coat stand i will start with a cylinder in the centre and then shape the rest of the stand around it, to make the legs of the stand i will product one leg using a cylinder and bend it using the vertexs, i will then use the mirror modifier to mirror the object across the axes, after i have mirrored it i will hole shift and rotate to make a copy crossing the other axes.
i am thinking that i will make this drinks cupboard very low poly and not make it interatable with the player, to do this i will only extrude the two window and the central part and do the rest of the detail with textures and normal maps. 





the light switch will be very simple to make and will not take many polys to product, i will start with a rectangle and chamfer the edges and then mold the switch button from another object using reference.
the screws will be part of the texture to save polys.



i will make the outline using the line tool and then extrude the poly outwards, this is a simple model with very little detail as it will not look at allot by the player.
as you can see the plug socket is basicly a flattened square so that is where i will start, i will chamfer the edges to give a rounded finish and use a separate object to make the switch. 


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