taking inspiration from our low poly modeling from reference lesson, i decided to make a extremely low poly shield (around 60 polys) except this time transferring some of the skills i learned in maya over to max, one of these skills is bump mapping where you take a black and white image and place it in the bump section of the material, this forms bumps on the texture depending on how deep the shade is.
in the future i plan to age this shield using blurred dirt textures and moss, the reason ive chose these two is because they are widely found on old rusted objects.
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