Saturday 26 January 2013

architectural design bathroom 2000 and 5000 poly






i made a bathroom in 3ds max as realistically as i could using architectural such as modeling from reference within one of the size windows, even though this is realistic style i am going to keep it as lowpoly as possible.
my goal is to keep the poly count below 10 000 polys for the whole scene, this is more than five times lower than most architectural design models which are between 60 000 to 100 000 polys.
breaking down of my scene:
originally i was only going to make a sink to test out the effects of mental ray lighting within 3ds max, however after looking at my model i decided that it looked out of place just sitting on the wall by its self  so i added the mirror to fill the space more, but once i added the mirror i released that the reflection showed more of the empty environment.
after coming to the conclusion that no matter what angle i rendered my image the open space would still be obvious, so i decided once again to add more simple object to the scene to give a greater scene of realism while at the same time keeping the poly count low. (for example the radiator is made up from two half cylinders and some 8 sized cylinders) 



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